3 layers waveforms synthesizer. ZitH ZitH.zip 3 Layers (53 waveforms). Octave select, ADSR. 3 Advanced LFO (multiple outs). Advanced Filter. Effects (Space, delay, flanger). Arpeggiator. Assignable Automation Capability.
Waveform is a simple wave table synth and was created for making more organic (organ,ep) tones. Waveform Waveform.zip 2 wave tables ADSR Amp envelope ADSR Filter envelope LFO Fliter control
Voyager is a 4 oscillator subtractive synth. Voyager voyager.zip 4 Band limited oscillators (mipmapped wavetable) Hard Sync/FM capable and “mirror” oscillator in each one to create PWM effects 2 LFOs 2 Filters with 2 different waveshapers (sine/tan)
UltraSwamp is powered by 2 PCM wave oscillators (SF2 based) as primary sound-sources and two secondary sound-sources: Timbremodulator for applying some upper harmonics in a very unique way, and Ringmodulator generating the sum and difference of the
Tunefish 4 is an additive / wavetable synth. Tunefish 4 was developed as a smaller replacement of Tunefish 3 with roughly the same power, it is however not compatible and uses different synthesis algorithms. It was developed
Opulent Audio’s 2 OscMonophonic Monster ! Tenacity Tenacity.zip Two sample-based oscillators with 35 available waveforms. Each oscillator has it’s own tempo-synced rhythmic gate, waveshaping, bitrate (4, 8, 16, or 24 bit) and tuning (octave, semitone, and fine).
Syncoder 32 is a 32-Band Frequency Synthesizer andVocoder VSTi. Syncoder syncoder.zip Multi-Band Frequency Synthesizer and Vocoder Engine. 32 Frequency rich carrier waveforms. 32 Filter program settings. 32 Band Maximum Vocoder Engine. 32 Band Compressors with frequency tracking.
Swamp XT is a timbre modulation synthesizer. It can create unique sounds from clear & harsh metallic sequenced sounds to soft & wide modulated Pads. This is achieved by modulating the timbre on the oscillator level. Swamp
Swamp is a timbre modulation synthesizer. This being achieved by processing each oscillator’s waveform in a very unique way. The result is frequencies are moved to more mid and high ranges – enriching the sound even with
Steam uses prepared wav files in a similar manner to some Waldorf and Ensoniq synthesizers. I have been told that the header data for the wav files is written incorrectly (perhaps due to the free wav editor